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References

Selected publications and projects
Please check the German page for more of my work.

  • Zimmermann, Felix. “Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game.” In: Meinel, Dietmar (ed.), Playing the Field II: American Studies, Video Games, and Space. Berlin: De Gruyter. [In Preperation]
  • Zimmermann, Felix. “Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity”. In: Bonner, Marc (ed.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing 2021. [In Preperation]
  • Zimmermann, Felix. “Introduction. Approaching the Authenticities of Late Modernity”. In: Lorber, Martin / Zimmermann, Felix (eds.), History in Games. Contingencies of an Authentic Past. Bielefeld: transcript 2020, S. 9-22. Access via: https://gespielt.hypotheses.org/3890
  • Lorber, Martin / Zimmermann, Felix (eds.), History in Games. Contingencies of an Authentic Past. Bielefeld: transcript 2020.
  • Zimmermann, Felix / Huberts, Christian (2019). From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre. Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators, pp. 29-50. https://press-start.gla.ac.uk/index.php/press-start/article/view/126
  • 18.03.2019 (Lecture): Feels Right – How Atmospheres of the Past Satisfy Expectations of Authenticity. Workshop „Architectonics of Game Worlds – On Aesthetics and Mechanics, Spaces and Places, Rhythms and Philosophies”. http://www.mekuwi.phil-fak.uni-koeln.de/architectonics_of_game_worlds.html
  • Zimmermann, Felix (2017). Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation. The Ontological Geek. http://ontologicalgeek.com/wandering-between-worlds-disguise-as-an-act-of-liberation-in-assassins-creed-liberation/