[2022-03-07] Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game

Zimmermann, Felix (2022). “Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game.”
In: Meinel, Dietmar (ed.), Video Games and Spatiality in American Studies. Berlin: De Gruyter, pp. 51-70, https://www.degruyter.com/document/doi/10.1515/9783110675184/html.