Zimmermann, Felix (2021). “A love letter to Harriet Davenport, the maddest of them all – The life of a Naturalist in Red Dead Online”. In: Spiel-Kultur-Wissenschaft, https://spielkult.hypotheses.org/3082
Category: English-language
[2022-03-07] Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game
Zimmermann, Felix (2022). “Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game.”In: Meinel, Dietmar (ed.), Video Games and Spatiality in American Studies. Berlin: De Gruyter, pp. 51-70, https://www.degruyter.com/document/doi/10.1515/9783110675184/html.
[2021-04-29] Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity
Zimmermann, Felix (2021). “Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity”.In: Bonner, Marc (ed.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing, pp. 19-34, https://heiup.uni-heidelberg.de/catalog/book/752?lang=en.
[2020-12-30] Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”
Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (eds.) (2020): Gamevironments 13 (=Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”), https://www.gamevironments.uni-bremen.de/current-papers-and-archive/
[2020-12-30] Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond
Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (2020). “Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond”.In: Gamevironments 13 (=Special Issue “Democracy dies playfully. (Anti)-Democratic ideas in and around video games”, edited by Eugen Pfister, Tobias Winnerling und Felix Zimmermann), 1-34, https://doi.org/10.26092/elib/400
[2020-10-31] Introduction. Approaching the Authenticities of Late Modernity
Zimmermann, Felix (2020). “Introduction. Approaching the Authenticities of Late Modernity”.In: Lorber, Martin / Zimmermann, Felix (eds.), History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, pp. 9-22. Available at: https://gespielt.hypotheses.org/3890
[2020-10-31] History in Games. Contingencies of an Authentic Past
Lorber, Martin / Zimmermann, Felix (eds.) (2020): History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, https://www.transcript-publishing.com/978-3-8376-5420-2/history-in-games/?c=311000019
[2019-08-26] From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.
Zimmermann, Felix / Huberts, Christian (2019): “From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.” Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators, pp. 29-50, https://press-start.gla.ac.uk/index.php/press-start/article/view/126
[2017-01-12] Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation
Zimmermann, Felix (2017): “Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation.” The Ontological Geek, 12 January 2017, http://ontologicalgeek.com/wandering-between-worlds-disguise-as-an-act-of-liberation-in-assassins-creed-liberation/
[2021-08] “No one is ever ready for something like this.” – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order
Pfister, Eugen / Zimmermann, Felix (2021): “‘No one is ever ready for something like this.’ – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order”. In: International Public History (Special Issue “‘How do we play this thing?’: Videogames and History”, ed. by Dany Guay-Bélanger). [In Preperation]