“Virtual Realities. Atmospheric Experience of the Past in Digital Games.” Interview with Rudolf Inderst for New Books Network, 26.03.2023, https://newbooksnetwork.com/virtuelle-wirklichkeiten
Category: English-language
[2023-05] The Genre Buster – On Terminology, History, Worldbuilding and Gameplay of the Immersive Sim”
Bonner, Marc / Backe, Hans-Joachim / Zimmermann, Felix (eds.) (2023): “The Genre Buster – On Terminology, History, Worldbuilding and Gameplay of the Immersive Sim”, in: PAIDIA, 17. May 2023, https://paidia.de/sonderausgabe-immersive-sims/
[2022-10-10] Mental Health | Atmospheres | Video Games
Aguilar Rodríguez, Jimena / Alvarez Igarzábal, Federico / Debus, Michael S. / Maughan, Curtis Lee / Song, Su-Jin / Vozaru, Miruna / Zimmermann, Felix (eds.) (2022), Mental Health | Atmospheres | Video Games. New Directions in Game Research II. Bielefeld: transcript, https://www.transcript-publishing.com/978-3-8376-6264-1/mental-health-atmospheres-video-games/?number=978-3-8394-6264-5 (Open Access).
[2022-10-10] Conclusion: Toward an Atmospherology of Digital Games
Zimmermann, Felix (2022), “Conclusion: Toward an Atmospherology of Digital Games”. In: Jimena Aguilar Rodríguez / Federico Alvarez Igarzábal / Michael S. Debus / Curtis Lee Maughan / Su-Jin Song / Miruna Vozaru / Felix Zimmermann (eds.): Mental Health | Atmospheres | Video Games. New Directions in Game Research II. Bielefeld: transcript, 241–252, https://www.transcript-publishing.com/978-3-8376-6264-1/mental-health-atmospheres-video-games/?number=978-3-8394-6264-5 (Open Access).
[2021-08-27] A love letter to Harriet Davenport, the maddest of them all – The life of a Naturalist in Red Dead Online
Zimmermann, Felix (2021). “A love letter to Harriet Davenport, the maddest of them all – The life of a Naturalist in Red Dead Online”. In: Spiel-Kultur-Wissenschaft, https://spielkult.hypotheses.org/3082
[2022-03-07] Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game
Zimmermann, Felix (2022). “Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game.”In: Meinel, Dietmar (ed.), Video Games and Spatiality in American Studies. Berlin: De Gruyter, pp. 51-70, https://www.degruyter.com/document/doi/10.1515/9783110675184/html.
[2021-04-29] Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity
Zimmermann, Felix (2021). “Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity”.In: Bonner, Marc (ed.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing, pp. 19-34, https://heiup.uni-heidelberg.de/catalog/book/752?lang=en.
[2020-12-30] Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”
Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (eds.) (2020): Gamevironments 13 (=Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”), https://www.gamevironments.uni-bremen.de/current-papers-and-archive/
[2020-12-30] Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond
Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (2020). “Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond”.In: Gamevironments 13 (=Special Issue “Democracy dies playfully. (Anti)-Democratic ideas in and around video games”, edited by Eugen Pfister, Tobias Winnerling und Felix Zimmermann), 1-34, https://doi.org/10.26092/elib/400
[2020-10-31] Introduction. Approaching the Authenticities of Late Modernity
Zimmermann, Felix (2020). “Introduction. Approaching the Authenticities of Late Modernity”.In: Lorber, Martin / Zimmermann, Felix (eds.), History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, pp. 9-22. Available at: https://gespielt.hypotheses.org/3890