[2021-04-29] Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity

Zimmermann, Felix (2021). “Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity”.In: Bonner, Marc (ed.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing, pp. 19-34, https://heiup.uni-heidelberg.de/catalog/book/752?lang=en.

[2020-12-30] Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond

Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (2020). “Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond”.In: Gamevironments 13 (=Special Issue “Democracy dies playfully. (Anti)-Democratic ideas in and around video games”, edited by Eugen Pfister, Tobias Winnerling und Felix Zimmermann), 1-34, https://doi.org/10.26092/elib/400

[2021-08] “No one is ever ready for something like this.” – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order

Pfister, Eugen / Zimmermann, Felix (2021): “‘No one is ever ready for something like this.’ – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order”. In: International Public History (Special Issue “‘How do we play this thing?’: Videogames and History”, ed. by Dany Guay-Bélanger). [In Preperation]