Lorber, Martin / Zimmermann, Felix (eds.) (2020): History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, https://www.transcript-publishing.com/978-3-8376-5420-2/history-in-games/?c=311000019
Category: English-language
[2019-08-26] From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.
Zimmermann, Felix / Huberts, Christian (2019): “From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.” Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators, pp. 29-50, https://press-start.gla.ac.uk/index.php/press-start/article/view/126
[2017-01-12] Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation
Zimmermann, Felix (2017): “Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation.” The Ontological Geek, 12 January 2017, http://ontologicalgeek.com/wandering-between-worlds-disguise-as-an-act-of-liberation-in-assassins-creed-liberation/
[2021-08] “No one is ever ready for something like this.” – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order
Pfister, Eugen / Zimmermann, Felix (2021): “‘No one is ever ready for something like this.’ – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order”. In: International Public History (Special Issue “‘How do we play this thing?’: Videogames and History”, ed. by Dany Guay-Bélanger). [In Preperation]