[2022-03-07] Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game

Zimmermann, Felix (2022). „Ethical Boredom in the Wilderness: Treating Red Dead Redemption 2 as an Ambience Action Game.“
In: Meinel, Dietmar (Hg.), Video Games and Spatiality in American Studies. Berlin: De Gruyter, S. 51-70, https://www.degruyter.com/document/doi/10.1515/9783110675184/html.