[2021-06] “No one is ever ready for something like this.” – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order

Pfister, Eugen / Zimmermann, Felix (2021): „‚No one is ever ready for something like this.‘ – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order“. In: International Public History 4:1 (Special Issue „Videogames and History“), 35-46, https://www.degruyter.com/journal/key/iph/4/1/html

[2019-08-26] From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.

Zimmermann, Felix / Huberts, Christian (2019): „From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.“ Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators. S. 29-50, https://press-start.gla.ac.uk/index.php/press-start/article/view/126

[2020-10-31] History in Games. Contingencies of an Authentic Past

Lorber, Martin / Zimmermann, Felix (Hg.) (2020): History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, https://www.transcript-verlag.de/978-3-8376-5420-2/history-in-games/?c=311000019 »Ein abwechslungsreiches und höchstspannendes Buch mit einer heterogenen und damit vielseitigen Zusammensetzung unterschiedlicher Perspektiven.«Iris Haist, MEDIENwissenschaft, 3-4 (2021), S. 378-380 »Als Gesamtwerk führt [das Buch] alle derzeit diskutierten Aspekte des Themas Authentizität von historischen Inhalten in digitalen… [2020-10-31] History in Games. Contingencies of an Authentic Past weiterlesen

[2020-12-30] Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond

Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (2020). “Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond”.In: Gamevironments 13 (=Special Issue „Democracy dies playfully. (Anti)-Democratic ideas in and around video games“, edited by Eugen Pfister, Tobias Winnerling und Felix Zimmermann), 1-34, https://doi.org/10.26092/elib/400

[2021-04-29] Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity

Zimmermann, Felix (2021). „Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity“.In: Bonner, Marc (Hg.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing, S. 19-34, https://heiup.uni-heidelberg.de/catalog/book/752/c10376