„Virtual Realities. Atmospheric Experience of the Past in Digital Games.“ Interview mit Rudolf Inderst für das New Books Network, 26.03.2023, https://newbooksnetwork.com/virtuelle-wirklichkeiten
Kategorie: Englischsprachige Veröffentlichungen
[2023-05] Der Genre-Buster – Zu Terminologie, Geschichte, Weltenbau und Gameplay der Immersive Sim
Bonner, Marc / Backe, Hans-Joachim / Zimmermann, Felix (Hrsg.) (2023): „Der Genre-Buster – Zu Terminologie, Geschichte, Weltenbau und Gameplay der Immersive Sim“, in: PAIDIA, 17.05.2023, https://paidia.de/sonderausgabe-immersive-sims/
[2022-10-10] Conclusion: Toward an Atmospherology of Digital Games
Zimmermann, Felix (2022), „Conclusion: Toward an Atmospherology of Digital Games“. In: Jimena Aguilar Rodríguez / Federico Alvarez Igarzábal / Michael S. Debus / Curtis Lee Maughan / Su-Jin Song / Miruna Vozaru / Felix Zimmermann (Hrsg.): Mental Health | Atmospheres | Video Games. New Directions in Game Research II. Bielefeld: transcript, 241–252, https://www.transcript-verlag.de/978-3-8376-6264-1/mental-health-atmospheres-video-games/?number=978-3-8394-6264-5 (Open Access).
[2021-08-27] A love letter to Harriet Davenport, the maddest of them all – The life of a Naturalist in Red Dead Online
Zimmermann, Felix (2021). „A love letter to Harriet Davenport, the maddest of them all – The life of a Naturalist in Red Dead Online“. In: Spiel-Kultur-Wissenschaft, 27.08.2021, https://spielkult.hypotheses.org/3082 (Open Access)
[2021-06] “No one is ever ready for something like this.” – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order
Pfister, Eugen / Zimmermann, Felix (2021): „‚No one is ever ready for something like this.‘ – On the dialectic of the Holocaust in first-person shooters as exemplified by Wolfenstein: The New Order“. In: International Public History 4:1 (Special Issue „Videogames and History“), 35-46, https://www.degruyter.com/journal/key/iph/4/1/html
[2017-01-12] Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation
Zimmermann, Felix (2017): „Wandering between worlds – Disguise as an act of liberation in Assassin’s Creed: Liberation.“ The Ontological Geek, 12.01.2017, http://ontologicalgeek.com/wandering-between-worlds-disguise-as-an-act-of-liberation-in-assassins-creed-liberation/ (Open Access)
[2019-08-26] From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.
Zimmermann, Felix / Huberts, Christian (2019): „From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.“ Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators. S. 29-50, https://press-start.gla.ac.uk/index.php/press-start/article/view/126 (Open Access)
[2020-10-31] History in Games. Contingencies of an Authentic Past
Lorber, Martin / Zimmermann, Felix (Hg.) (2020): History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, https://www.transcript-verlag.de/978-3-8376-5420-2/history-in-games/?c=311000019 »Ein abwechslungsreiches und höchstspannendes Buch mit einer heterogenen und damit vielseitigen Zusammensetzung unterschiedlicher Perspektiven.«Iris Haist, MEDIENwissenschaft, 3-4 (2021), S. 378-380 »Als Gesamtwerk führt [das Buch] alle derzeit diskutierten Aspekte des Themas Authentizität von historischen Inhalten in digitalen… [2020-10-31] History in Games. Contingencies of an Authentic Past weiterlesen
[2020-10-31] Introduction. Approaching the Authenticities of Late Modernity
Zimmermann, Felix (2020). “Introduction. Approaching the Authenticities of Late Modernity”.In: Lorber, Martin / Zimmermann, Felix (Hg.), History in Games. Contingencies of an Authentic Past. Bielefeld: transcript, S. 9-22. Online verfügbar unter: https://gespielt.hypotheses.org/3890
[2020-12-30] Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond
Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (2020). “Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond”.In: Gamevironments 13 (=Special Issue „Democracy dies playfully. (Anti)-Democratic ideas in and around video games“, edited by Eugen Pfister, Tobias Winnerling und Felix Zimmermann), 1-34, https://doi.org/10.26092/elib/400 (Open Access)