Zimmermann, Felix (2021). „Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity“.
In: Bonner, Marc (Hg.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing, S. 19-34, https://heiup.uni-heidelberg.de/catalog/book/752/c10376 (Open Access)