[2019-08-26] From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.

Zimmermann, Felix / Huberts, Christian (2019): „From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre.“ Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators. S. 29-50, https://press-start.gla.ac.uk/index.php/press-start/article/view/126 (Open Access)

[2020-08-27] Handbuch Gameskultur

Huberts, Christian / Zimmermann, Felix (Redaktion) (2020), Handbuch Gameskultur (herausgegeben von Olaf Zimmermann und Felix Falk). Deutscher Kulturrat, https://www.kulturrat.de/publikationen/handbuch-gameskultur/ (Open Access)

[2020-08-26] Erinnerungskultur

Pfister, Eugen / Zimmermann, Felix (2020): „Erinnerungskultur“.In: Zimmermann, Olaf / Falk, Felix: Handbuch Gameskultur. Deutscher Kulturrat, S. 110-115. https://www.kulturrat.de/publikationen/handbuch-gameskultur/ (Open Access)

[2020-08-27] Status Quo der Erinnerungskultur mit Games

Zimmermann, Felix (2020). „Status Quo der Erinnerungskultur mit Games“.In: Handbuch: Erinnern mit Games. Stiftung Digitale Spielekultur, S. 10-15, https://www.stiftung-digitale-spielekultur.de/publications/handbuch-erinnern-mit-games/ (Open Access)

[2020-12-30] Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond

Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (2020). “Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond”.In: Gamevironments 13 (=Special Issue „Democracy dies playfully. (Anti)-Democratic ideas in and around video games“, edited by Eugen Pfister, Tobias Winnerling und Felix Zimmermann), 1-34, https://doi.org/10.26092/elib/400 (Open Access)

[2020-12-30] Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”

Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (Hg.) (2020): Gamevironments 13 (=Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”), https://journals.suub.uni-bremen.de/index.php/gamevironments/issue/view/5 (Open Access)

[2021-04-29] Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity

Zimmermann, Felix (2021). „Historical Digital Games as Experiences – How Atmospheres of the Past Satisfy Needs of Authenticity“.In: Bonner, Marc (Hg.), Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg: Heidelberg University Publishing, S. 19-34, https://heiup.uni-heidelberg.de/catalog/book/752/c10376 (Open Access)